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Autodesk Maya vs Blender

Autodesk Maya and Blender, one of its free alternatives, side by side.

Side by side

Autodesk Maya vs Blender: facts
FactAutodesk MayaBlender
LicenseLicense: PaidLicense: Open sourceGPL-3.0-or-later
MaintenanceStatus: VerifiedStatus: Active
WindowsYesYes
macOSYesYes
LinuxYesYes
Self-hostableNoNo
Works offlineYesYes
No account neededNoYes
Parity with Autodesk MayaThe reference86%

License classes: Paid and Open source. Status rules: Active means a commit in the last 90 days. See the methodology.

Feature parity with Autodesk Maya

How Blender covers what people use Autodesk Maya for.

Feature parity with Autodesk Maya
FeatureBlender
Modeling
Polygon and subdivision modelingYes
Animation
Rigging, skinning and constraintsYesNote 1
Keyframe animation and graph editorYesNote 2
Effects
Cloth, fluid and particle simulationYesNote 3
Rendering
Built-in production rendererYesNote 4
Pipeline
Python scripting and plug-in APIPartialNote 5
USD, Alembic and FBX interchangePartialNote 6
Parity score86%
  1. Blender, Rigging, skinning and constraints: Armatures, weight painting and constraints; rig conventions and tools differ from Maya's
  2. Blender, Keyframe animation and graph editor: Dope Sheet, Graph Editor and NLA
  3. Blender, Cloth, fluid and particle simulation: Cloth, fluid, smoke and particle systems are built in
  4. Blender, Built-in production renderer: Cycles and EEVEE; Arnold is not included
  5. Blender, Python scripting and plug-in API: Full Python API, but Maya scripts and plug-ins do not carry over
  6. Blender, USD, Alembic and FBX interchange: Reads and writes USD, Alembic and FBX; studio pipeline tooling is thinner

All free alternatives to Autodesk Maya

File formats

Autodesk Maya vs Blender: file formats
FormatAutodesk MayaBlender
.maOpens and savesFull fidelityNoNote 1
.mbOpens and savesFull fidelityNoNote 2
.fbxOpens and savesFull fidelityOpens and savesNote 3Partial fidelity
.objOpens and savesFull fidelityOpens and savesFull fidelity
  1. Blender, .ma: Export FBX or OBJ from Maya first
  2. Blender, .mb: Export FBX or OBJ from Maya first
  3. Blender, .fbx: Meshes, rigs and animation carry over; materials are simplified